﻿using System;
using UnityEngine;

namespace ScriptObject.Player.Property
{
    [CreateAssetMenu(fileName = "BaseAttribute", menuName = "BaseAttribute", order = 0)]
    public class BaseAttribute : ScriptableObject
    {
        [SerializeField] public float maxHP;
        [SerializeField] public float maxMP;
        [SerializeField] public float aAttack;
        [SerializeField] public float defense;
        [SerializeField] public float speed;
        [SerializeField] public float critRate;
        [SerializeField] public float critDamage;
        [SerializeField] public float damageBonus;
        [SerializeField] public float healingBonus;
        [SerializeField] public float damageReduction;
    }
}